/*
 * RotateAction.h
 *
 *  Created on: 13/mag/2014
 *      Author: va2013
 */

#ifndef RotateAction_H_
#define RotateAction_H_
#include <Aria.h>
#include <iostream>
class RotateAction : public ArAction{
private:
	int rotVelocity;
	int* direction;
	ArActionDesired myDesired;
public:
	RotateAction(int* direction,int rotVelocity);
	virtual ~RotateAction();
	ArActionDesired* fire(ArActionDesired currentDesired);
	double getHeading();
	void setRotVel(int rotVel, int* direction);
};

#endif /* RotateAction_H_ */
